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Search found 9 matches
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Topic: Puzzle Suggestions
Adzeye

Replies: 29
Views: 41847
PostForum: General Puzzles   Posted: Sun Mar 18, 2012 7:09 pm   Subject: Puzzle Suggestions
A Rush-Hour like sliding block games could be interesting, if it hasn't been suggested before.
Topic: Brute Force Solution
Adzeye

Replies: 21
Views: 39080
PostForum: Modulo Puzzle   Posted: Fri Sep 30, 2011 3:05 am   Subject: Brute Force Solution
Not far, if you look at the high score table you'll see people slow down in the early 20ish.
Topic: Code optimization
Adzeye

Replies: 57
Views: 59934
PostForum: Crossflip   Posted: Sat Jul 02, 2011 5:52 pm   Subject: Code optimization
I think that bitfield representation and operations is still the fastest option. The idea is more that, among your thousands of "equations", both during the elimination and substitution step ...
Topic: Code optimization
Adzeye

Replies: 57
Views: 59934
PostForum: Crossflip   Posted: Sat Jul 02, 2011 3:34 pm   Subject: Code optimization
Gauss is a good start, of course, but what you have to remember is to apply it to the context of this puzzle. We have huge matrices of 0's and 1's, but only a tiny fraction of it is actually a '1', wh ...
Topic: My presentation
Adzeye

Replies: 11
Views: 11293
PostForum: General   Posted: Sun Jun 26, 2011 9:13 pm   Subject: My presentation
By trying different puzzles Wink . You could start by writing a brute-force solver. It won't get you very far, but will give you the general idea. Then, add stuff to that program, try to eliminate ...
Topic: My presentation
Adzeye

Replies: 11
Views: 11293
PostForum: General   Posted: Thu Jun 23, 2011 1:55 pm   Subject: My presentation
It's not cheating...some puzzles simply have a definite "solution". Runaway Robot's being fairly obvious, but Crossflip and Oneofus can essentially be represented as mathematical problems (w ...
Topic: What's with the higher levels?
Adzeye

Replies: 2
Views: 7680
PostForum: OneOfUs   Posted: Tue Jun 16, 2009 9:34 pm   Subject: What's with the higher levels?
Only the puzzles with 2-3 colors. I only noticed this at 158 because neither my two algo can solve it so I wanted to verify some data by hand.

Edit : Found the problem. Moving on again.

you're ...
Topic: What's with the higher levels?
Adzeye

Replies: 2
Views: 7680
PostForum: OneOfUs   Posted: Tue Jun 16, 2009 7:47 pm   Subject: What's with the higher levels?
Did you run out of shapes or something? There aren't as many colors/shapes on screen then in the page's source code.

Simple, but nice puzzle, btw. Trying to break the level 158 wall (what the heck ...
Topic: Nice game
Adzeye

Replies: 15
Views: 20930
PostForum: Runaway Robot Puzzle   Posted: Mon Apr 13, 2009 6:42 pm   Subject: Nice game
You could always try to make an algorithm that doesn't need much memory? Mine doesn't even reach a meg.
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