Author |
Message |
Topic: Puzzle Suggestions |
Adzeye
Replies: 29
Views: 49741
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Forum: General Puzzles Posted: Sun Mar 18, 2012 7:09 pm Subject: Puzzle Suggestions |
A Rush-Hour like sliding block games could be interesting, if it hasn't been suggested before. |
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Topic: Brute Force Solution |
Adzeye
Replies: 21
Views: 45869
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Forum: Modulo Puzzle Posted: Fri Sep 30, 2011 3:05 am Subject: Brute Force Solution |
Not far, if you look at the high score table you'll see people slow down in the early 20ish. |
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Topic: Code optimization |
Adzeye
Replies: 57
Views: 76832
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Forum: Crossflip Posted: Sat Jul 02, 2011 5:52 pm Subject: Code optimization |
I think that bitfield representation and operations is still the fastest option. The idea is more that, among your thousands of "equations", both during the elimination and substitution step ... |
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Topic: Code optimization |
Adzeye
Replies: 57
Views: 76832
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Forum: Crossflip Posted: Sat Jul 02, 2011 3:34 pm Subject: Code optimization |
Gauss is a good start, of course, but what you have to remember is to apply it to the context of this puzzle. We have huge matrices of 0's and 1's, but only a tiny fraction of it is actually a '1', wh ... |
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Topic: My presentation |
Adzeye
Replies: 11
Views: 14659
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Forum: General Posted: Sun Jun 26, 2011 9:13 pm Subject: My presentation |
By trying different puzzles . You could start by writing a brute-force solver. It won't get you very far, but will give you the general idea. Then, add stuff to that program, try to eliminate ... |
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Topic: My presentation |
Adzeye
Replies: 11
Views: 14659
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Forum: General Posted: Thu Jun 23, 2011 1:55 pm Subject: My presentation |
It's not cheating...some puzzles simply have a definite "solution". Runaway Robot's being fairly obvious, but Crossflip and Oneofus can essentially be represented as mathematical problems (w ... |
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Topic: What's with the higher levels? |
Adzeye
Replies: 2
Views: 10222
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Forum: OneOfUs Posted: Tue Jun 16, 2009 9:34 pm Subject: What's with the higher levels? |
Only the puzzles with 2-3 colors. I only noticed this at 158 because neither my two algo can solve it so I wanted to verify some data by hand.
Edit : Found the problem. Moving on again.
you're ... |
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Topic: What's with the higher levels? |
Adzeye
Replies: 2
Views: 10222
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Forum: OneOfUs Posted: Tue Jun 16, 2009 7:47 pm Subject: What's with the higher levels? |
Did you run out of shapes or something? There aren't as many colors/shapes on screen then in the page's source code.
Simple, but nice puzzle, btw. Trying to break the level 158 wall (what the heck ... |
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Topic: Nice game |
Adzeye
Replies: 15
Views: 26537
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Forum: Runaway Robot Puzzle Posted: Mon Apr 13, 2009 6:42 pm Subject: Nice game |
You could always try to make an algorithm that doesn't need much memory? Mine doesn't even reach a meg. |
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