hacker.org Forum Index
RegisterSearchFAQMemberlistUsergroupsLog in
Search found 70 matches
hacker.org Forum Index
Search found 70 matches
Author Message
Topic: Awesome Internets Vid
tog

Replies: 9
Views: 7609
PostForum: Challenges   Posted: Thu Jan 22, 2009 8:30 pm   Subject: Awesome Internets Vid
there is a slight randomness to number of frames per digit.
That explains a lot. I almost thought I missed something. Thanks for pointing this out!

i think you'll be okay, because most of the tim ...
Topic: Awesome Internets Vid
tog

Replies: 9
Views: 7609
PostForum: Challenges   Posted: Thu Jan 22, 2009 9:39 am   Subject: Awesome Internets Vid
It would have been nice if the numbers evenly matched some fixed number of frames. I know how many numbers are supposed to be in there. Unfortunately, they don't seem to match the frames. So after a w ...
Topic: SuperHack
tog

Replies: 38
Views: 23023
PostForum: Challenges   Posted: Fri Jan 09, 2009 10:58 am   Subject: SuperHack

Thank you... I have made my code a bit more insane. Very Happy

Oh no! Why did you do that? Now I also have to squeeze some more... Very Happy
Topic: Super Fast Brainfuck
tog

Replies: 8
Views: 9032
PostForum: Challenges   Posted: Fri Jan 09, 2009 12:15 am   Subject: Super Fast Brainfuck
I half agree, but so far it looks like adum has been careful not to make anything else depend on solving KOTH challenges.

Then the lower left will be the first city that's a deadlock ...

I don' ...
Topic: Lazy Maze
tog

Replies: 23
Views: 13868
PostForum: Challenges   Posted: Thu Jan 08, 2009 11:35 pm   Subject: Lazy Maze
The whole sense of this site is to get/apply programming skills Wink
Topic: Super Fast Brainfuck
tog

Replies: 8
Views: 9032
PostForum: Challenges   Posted: Thu Jan 08, 2009 11:11 pm   Subject: Super Fast Brainfuck
Good God, do I have to beat tail's solution to reach that city? This seems to be very hard for a challenge which promises to be central for follow-ups.

And this is again a point where I really don ...
Topic: SuperHack
tog

Replies: 38
Views: 23023
PostForum: Challenges   Posted: Thu Jan 08, 2009 6:16 pm   Subject: SuperHack
Oh, thank you for this analysis! This just saved me debugging a similar effect in my code. And btw: This also seems to be the reason for the trace-output of the stack being messed up.
Topic: Poke Me
tog

Replies: 17
Views: 10038
PostForum: Challenges   Posted: Thu Jan 08, 2009 11:24 am   Subject: Poke Me
By the way, "Poke me" and "Pokemon" are similar. Smile
Right, this was one of my associations (along with memory-stuff from BASIC) which didn't help me too far.
Topic: Poke Me
tog

Replies: 17
Views: 10038
PostForum: Challenges   Posted: Thu Jan 08, 2009 9:10 am   Subject: Poke Me
Did the title help you to discover the meaning of the numbers? All my associations of 'poke' haven't led to anything so far. Crying or Very sad
Topic: Fast Sort Too Hard?
tog

Replies: 7
Views: 4820
PostForum: Challenges   Posted: Sat Jan 03, 2009 10:33 am   Subject: Fast Sort Too Hard?
I think it's not too hard. But for me the motivation to start with a king-of-the-hill challenge is relatively low if there is no definite way to go (e.g. the choice of algorithm). You invest quite som ...
Topic: Who Calls?
tog

Replies: 1
Views: 2796
PostForum: Challenges   Posted: Fri Jan 02, 2009 8:24 am   Subject: Who Calls?
I guess the audible text is a rough hint at what to do. Maybe it's just my non-native ears, but I understand "Take key, stop and repeat", which makes no sense at all (or "retreat", ...
Topic: Maelstrom
tog

Replies: 23
Views: 14437
PostForum: Challenges   Posted: Sun Dec 28, 2008 11:29 am   Subject: Maelstrom
Anything special to do with the answer before submitting?

Not really. Once you have the plain text, it should be straight forward.
Topic: Nice game
tog

Replies: 15
Views: 21007
PostForum: Runaway Robot Puzzle   Posted: Sat Dec 27, 2008 9:50 pm   Subject: Nice game
I wonder if other people have found simpler solutions, and if so, whether those are more or less effective than mine.

I think my current Mortal-Coil-Solver performs similar to yours. It is a relati ...
Topic: Outer Space
tog

Replies: 29
Views: 24453
PostForum: Challenges   Posted: Thu Dec 25, 2008 10:03 am   Subject: Outer Space
Wow, I can't believe that some day tails would have problems in some challenge (SCNR Wink ). But I have to admit that I also just guessed the solution. Did the others apply some processing to the im ...
Topic: Valid java code
tog

Replies: 3
Views: 8263
PostForum: Wormageddon   Posted: Fri Dec 19, 2008 10:31 pm   Subject: Valid java code
= is assignment
== is comparison
It's really a bad idea to assign to a variable which is used in the same statement again. You can never know which part of the statement is executed first.
But you ...
Page 1 of 5 Goto page 1, 2, 3, 4, 5  Next
All times are GMT
Jump to: 


Powered by phpBB © 2001, 2005 phpBB Group
Design by Freestyle XL / Flowers Online.