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Why so few competition
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avrrobot



Joined: 04 Mar 2011
Posts: 51
Location: Germany

Post Why so few competition Reply with quote
Why is there so few competition compared to other games?
Since when can I become rank 29 in this challenge with only a fairly basic
bruteforce solver whith only a few optimizations on my implementation.
(This is because I can't think of a better algorithm in the moment).
Also the number of people on the top 100 list, who solved a level this year is very low compared to other games. But everyone who completed runaway robot should be able to come at least as far as I did. Did I miss something?

By the way, why are the three top players tails,Yharaskrik and mrhaandi so far off from the rest that lingers around at level 100?
Is there a non-bruteforce algorithm or do you just use some very advanced search tree pruning?
But I guess nobodys gonna tell their secrets on this one...
Wed Oct 08, 2014 3:07 pm View user's profile Send private message
camel



Joined: 26 Dec 2007
Posts: 50
Location: Austria

Post Reply with quote
Who really cares? The site is dead and the ranking never made much sense.

The point is to improve your programming skills and your overall intelligence ... well at least the one the academic world cares about ... Wink
Sat Oct 11, 2014 4:47 pm View user's profile Send private message
avrrobot



Joined: 04 Mar 2011
Posts: 51
Location: Germany

Post Reply with quote
You're right, but the more active competition, the better the motivation
to archieve a high score. Therefore this would help you learn new things.
Sun Oct 12, 2014 4:29 pm View user's profile Send private message
bsguedes



Joined: 24 Feb 2009
Posts: 101
Location: Porto Alegre

Post Reply with quote
Well, it's a shame that the site is dead =/
I remember the old times when the ranking changed like every hour because people would go and solve new challenges! At this time, new puzzles and new challenges appeared very frequently!
Very talented people put a lot of effort is solving the puzzles/challenges, and this is very good! Too bad the majority of them is inactive.

Edit: it seems that Yharaskrik is active on Pusherboy recently! That's great news Smile
Sun Oct 12, 2014 4:52 pm View user's profile Send private message
AMindForeverVoyaging
Forum Admin


Joined: 28 May 2011
Posts: 455
Location: Germany

Post Reply with quote
camel wrote:
the ranking never made much sense


This.

bsguedes wrote:
Well, it's a shame that the site is dead =/


And this.
Mon Oct 13, 2014 12:10 am View user's profile Send private message
avrrobot



Joined: 04 Mar 2011
Posts: 51
Location: Germany

Post Reply with quote
But you all are still around, obviously.
So it can't be that bad.
Mon Oct 13, 2014 10:18 am View user's profile Send private message
dangermouse



Joined: 05 Jun 2011
Posts: 89

Post Reply with quote
we are also lurking all the time Smile

_________________
Learn the rules if you want to break them effectively. Dalai Lama XV
Tue Oct 14, 2014 7:37 pm View user's profile Send private message Visit poster's website
AMindForeverVoyaging
Forum Admin


Joined: 28 May 2011
Posts: 455
Location: Germany

Post Reply with quote
avrrobot wrote:
But you all are still around, obviously.
So it can't be that bad.


Well, okay, yes: This forum is not dead. But it is slowly dying, and that is a shame. I understand if adum does not have the real-life time anymore to update this website, but then he should in my opinion let somebody else do this job.

By the way, it is "so little competition", not "so few". Wink
Tue Oct 14, 2014 11:15 pm View user's profile Send private message
Hippo



Joined: 01 Feb 2014
Posts: 293
Location: Praha 5

Post Reply with quote
I still have a lot of work on other puzzle series ...
I am taking break from mortalcoil, but ... I have to rethink the deduction process;
I did some work on brickolage as well but ... ;
I am still not done with modulo ... but I cannot see a fresh idea for speedup;
I have finished robot and crossflip and should finish oneOfUs quickly ... ;
I don't see problems with tapeworm, just I have not reserved time for codding it yet (It seems to me I have very good notion how to code it) ...;
Yes and the remaining one is the pusherboy ... and so far I have no notion how to implement good cutting heuristics for bruteforce needed here (problem is I was almost sure the levels are unsolvable, till I finally found the solution ... and of course my current level ... 18 must be unsolvable as well;) ).

I would definitely code tapeworm before pusherboy, but I am not sure how would I share priorities among the improvements of created codes.
Thu May 28, 2015 1:16 pm View user's profile Send private message
avrrobot



Joined: 04 Mar 2011
Posts: 51
Location: Germany

Post Reply with quote
I think you should be able to solve a bigger number of levels in pusherboy easily,
considering how good you do in the other games.
I only have done one major improvement on my bruteforce solver and then some
smaller performance upgrades with minor code improvements.
While I am confident that I could make it to 100 with some more work,
I can't possibly think of the improvements that brought tails to level 307.
Sun May 31, 2015 7:28 pm View user's profile Send private message
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