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camel
Joined: 26 Dec 2007 Posts: 50 Location: Austria |
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hmmm |
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this has not much to do with the game but dont you also like the look of my "sanitized" boards?
http://666kb.com/i/auy8rffa7ngeyjpvs.png
p.s.: my solver is slow becaus i am using a different approach then all of you ... we called it the path-via-subpatch-caching-locationing technique )) i got a x/y->subpathlength_up_to_length_n and a subpathlength_up_to_length_n->x/y lookup structure that makes locating even paths with a length of 500 very easy. n is something between 5 and 10 or so ... something not to small ... something not to big so creating the lookup tables wont take an hour 
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Fri Jan 04, 2008 11:09 am |
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antirem
Joined: 29 Dec 2008 Posts: 10
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dude.. that looks sweet how did you do that.
_________________ please dont use DD-WRT
Hacker - One who is proficient at using or programming a computer; a computer buff |
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Mon Dec 29, 2008 6:09 am |
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Allosentient
Joined: 10 Apr 2008 Posts: 273
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Haha, my solver uses 3D (OpenGL) with a user-controllable camera
I like what you did!
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Wed Dec 31, 2008 8:14 pm |
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therethinker
Joined: 28 Mar 2008 Posts: 144 Location: #hacker.org on Freenode |
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Allo: really!? That doesn't seem very helpful at all...
And camel: if you're claiming that your solver is slow because of your technique: improve your technique! That's the part that is the most fun! 
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Wed Dec 31, 2008 8:56 pm |
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Allosentient
Joined: 10 Apr 2008 Posts: 273
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Allo: really!? That doesn't seem very helpful at all...
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I was using it for mortal coil for debugging purposes, to track where the solver was currently trying to calculate its moves, and because it was more satisfying to see it calculate the answer and have it show up on the screen the way it does.
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Sun Jan 04, 2009 5:41 pm |
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Zaffron

Joined: 18 Dec 2008 Posts: 491 Location: Invading a small country |
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How might one code such a thing?
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Sun Jan 04, 2009 8:44 pm |
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