Author |
Message |
Topic: new hackers |
rob
Replies: 16
Views: 14763
|
Forum: The Hacker's Server Posted: Sat Aug 15, 2009 11:59 pm Subject: Re: new hackers |
I am trying to learn how to become a hacker, anyone got some tips on how to stay a hacker and not a cracker
You can start with C# and learn how to program in that language.
Once you can master d ... |
 |
Topic: Awesome Internets Vid |
tog
Replies: 9
Views: 13801
|
Forum: Challenges Posted: Thu Jan 22, 2009 8:30 pm Subject: Awesome Internets Vid |
there is a slight randomness to number of frames per digit.
That explains a lot. I almost thought I missed something. Thanks for pointing this out!
i think you'll be okay, because most of the tim ... |
 |
Topic: Awesome Internets Vid |
tog
Replies: 9
Views: 13801
|
Forum: Challenges Posted: Thu Jan 22, 2009 9:39 am Subject: Awesome Internets Vid |
It would have been nice if the numbers evenly matched some fixed number of frames. I know how many numbers are supposed to be in there. Unfortunately, they don't seem to match the frames. So after a w ... |
 |
Topic: SuperHack |
tog
Replies: 38
Views: 38436
|
Forum: Challenges Posted: Fri Jan 09, 2009 10:58 am Subject: SuperHack |
Thank you... I have made my code a bit more insane.
Oh no! Why did you do that? Now I also have to squeeze some more...  |
 |
Topic: Super Fast Brainfuck |
tog
Replies: 8
Views: 14618
|
Forum: Challenges Posted: Fri Jan 09, 2009 12:15 am Subject: Super Fast Brainfuck |
I half agree, but so far it looks like adum has been careful not to make anything else depend on solving KOTH challenges.
Then the lower left will be the first city that's a deadlock ...
I don' ... |
 |
Topic: Lazy Maze |
tog
Replies: 30
Views: 38240
|
Forum: Challenges Posted: Thu Jan 08, 2009 11:35 pm Subject: Lazy Maze |
The whole sense of this site is to get/apply programming skills  |
 |
Topic: Super Fast Brainfuck |
tog
Replies: 8
Views: 14618
|
Forum: Challenges Posted: Thu Jan 08, 2009 11:11 pm Subject: Super Fast Brainfuck |
Good God, do I have to beat tail's solution to reach that city? This seems to be very hard for a challenge which promises to be central for follow-ups.
And this is again a point where I really don ... |
 |
Topic: SuperHack |
tog
Replies: 38
Views: 38436
|
Forum: Challenges Posted: Thu Jan 08, 2009 6:16 pm Subject: SuperHack |
Oh, thank you for this analysis! This just saved me debugging a similar effect in my code. And btw: This also seems to be the reason for the trace-output of the stack being messed up. |
 |
Topic: Poke Me |
tog
Replies: 17
Views: 20272
|
Forum: Challenges Posted: Thu Jan 08, 2009 11:24 am Subject: Poke Me |
By the way, "Poke me" and "Pokemon" are similar.
Right, this was one of my associations (along with memory-stuff from BASIC) which didn't help me too far. |
 |
Topic: Poke Me |
tog
Replies: 17
Views: 20272
|
Forum: Challenges Posted: Thu Jan 08, 2009 9:10 am Subject: Poke Me |
Did the title help you to discover the meaning of the numbers? All my associations of 'poke' haven't led to anything so far.  |
 |
Topic: Fast Sort Too Hard? |
tog
Replies: 7
Views: 9667
|
Forum: Challenges Posted: Sat Jan 03, 2009 10:33 am Subject: Fast Sort Too Hard? |
I think it's not too hard. But for me the motivation to start with a king-of-the-hill challenge is relatively low if there is no definite way to go (e.g. the choice of algorithm). You invest quite som ... |
 |
Topic: Who Calls? |
tog
Replies: 1
Views: 6130
|
Forum: Challenges Posted: Fri Jan 02, 2009 8:24 am Subject: Who Calls? |
I guess the audible text is a rough hint at what to do. Maybe it's just my non-native ears, but I understand "Take key, stop and repeat", which makes no sense at all (or "retreat", ... |
 |
Topic: Maelstrom |
tog
Replies: 23
Views: 26603
|
Forum: Challenges Posted: Sun Dec 28, 2008 11:29 am Subject: Maelstrom |
Anything special to do with the answer before submitting?
Not really. Once you have the plain text, it should be straight forward. |
 |
Topic: Nice game |
tog
Replies: 15
Views: 47777
|
Forum: Runaway Robot Puzzle Posted: Sat Dec 27, 2008 9:50 pm Subject: Nice game |
I wonder if other people have found simpler solutions, and if so, whether those are more or less effective than mine.
I think my current Mortal-Coil-Solver performs similar to yours. It is a relati ... |
 |
Topic: Outer Space |
tog
Replies: 29
Views: 37431
|
Forum: Challenges Posted: Thu Dec 25, 2008 10:03 am Subject: Outer Space |
Wow, I can't believe that some day tails would have problems in some challenge (SCNR ). But I have to admit that I also just guessed the solution. Did the others apply some processing to the im ... |
 |