Author |
Message |
Topic: Funny level generation code |
ernie
Replies: 0
Views: 15789
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Forum: Mortal Coil Posted: Wed Aug 19, 2020 8:26 pm Subject: Funny level generation code |
Hey guys,
I made a level generator a while back to try to generate really big levels. Got a bit sidetracked into various methods for how to actually do it. Some of the output is here, take a look ... |
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Topic: Why so few competition |
ernie
Replies: 11
Views: 58996
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Forum: Pusherboy Posted: Sun Nov 19, 2017 8:19 pm Subject: Why so few competition |
I still am thinking about this problem. |
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Topic: downloading higher levels changed |
ernie
Replies: 3
Views: 17885
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Forum: Mortal Coil Posted: Sat Dec 19, 2015 1:26 am Subject: downloading higher levels changed |
If you are having problems downloading higher levels, you need to use a more advanced library - for python one that works is "requests" http://docs.python-requests.org/en/latest/ . I think ... |
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Topic: Basic strategy: how do you get into the top 10? |
ernie
Replies: 16
Views: 57666
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Forum: Mortal Coil Posted: Fri Jun 24, 2011 11:11 am Subject: levels |
i've done a few rewrites to this...
naive gets to around 50 or 60
rewrite 1 gets to around 250 (python) or 500+ (from what i know of the java / c solvers)
rewrite 2 gets to 500 or so (python) or ... |
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Topic: New levels: 1107 to 1206 |
ernie
Replies: 9
Views: 33667
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Forum: Mortal Coil Posted: Fri Jun 24, 2011 11:05 am Subject: New levels: 1107 to 1206 |
yeah tails levels are easier. I haven't encountered any hard ones up to 1058. The paths seem to be more twisty. |
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Topic: New levels: 1107 to 1206 |
ernie
Replies: 9
Views: 33667
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Forum: Mortal Coil Posted: Wed Jun 08, 2011 9:38 am Subject: New levels: 1107 to 1206 |
2k x 2k is big but if it was an easy level I think I could solve it. |
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Topic: languages & levels |
ernie
Replies: 3
Views: 21548
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Forum: Mortal Coil Posted: Wed Jun 08, 2011 9:37 am Subject: languages & levels |
what language are you guys using for your coil solver?
I know the top guys are C and java... (for now)
I"m using python and know there are perl & go solvers out there too.
ill add po ... |
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Topic: hackvm documentation for 'v' |
ernie
Replies: 1
Views: 7672
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Forum: Challenges Posted: Tue Jul 15, 2008 2:21 pm Subject: hackvm documentation for 'v' |
the hackvm documentation says:
'v' Remove S<S0+1> from the stack and push it on top (ex: 0v swaps S0 and S1)
i think it's meant to say '1v swaps s0 and s1'
because code:
010v
stack is ... |
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Topic: small request |
ernie
Replies: 0
Views: 14756
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Forum: BitBath Posted: Thu Nov 22, 2007 11:11 am Subject: small request |
can you black out the match result, until it's moused over or selected? i think it'd be more exciting to watch one without knowing the winner beforehand |
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Topic: weird difference between 1st vs 2nd slot in the simulator |
ernie
Replies: 1
Views: 15540
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Forum: BitBath Posted: Thu Nov 22, 2007 10:34 am Subject: fixed. doh. |
fixed. it was my bug. the problem was i assumed the opposing faction number would always be one. apparently when you're red, it's not. |
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Topic: weird difference between 1st vs 2nd slot in the simulator |
ernie
Replies: 1
Views: 15540
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Forum: BitBath Posted: Wed Nov 21, 2007 3:47 pm Subject: weird difference between 1st vs 2nd slot in the simulator |
I have a class that never generates exceptions, in or out of native.
When I test it vs itself or another bot, its behavior changes depending if it's in the first or second slot. In the first one, ... |
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Topic: no arrays of strings? |
ernie
Replies: 4
Views: 23207
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Forum: BitBath Posted: Wed Nov 21, 2007 1:59 pm Subject: no arrays of strings? |
arrays of String aren't allowed yet? uncommenting this line causes an exception:
public String[] faction2eng={"ME","HIM","NEUTRAL"};
ojvm.util.BadDescriptorE: ... |
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Topic: server down |
ernie
Replies: 3
Views: 22106
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Forum: BitBath Posted: Wed Nov 21, 2007 1:56 pm Subject: server down |
no matches have been fought for a while now. what's up? |
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Topic: Mortal Coil is the best game |
ernie
Replies: 9
Views: 43951
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Forum: Mortal Coil Posted: Sun May 13, 2007 6:56 pm Subject: Mortal Coil is the best game |
clearly. |
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